Six Questions with Derivco Sound Designer, Greg Bedford!
At Derivco, we need a variety of skills to produce the exceptional gaming content we are renowned for. Sound is a vital component of the games we produce, so it stands to reason we have a host of talented sound designers on our team. We interviewed one of them, Greg Bedford, to find out what the job entails.
- For those not in the know; what IS a sound designer?
A Sound Designer creates the audio content in a game. The role can vary quite a bit, here at Derivco we compose the music and create all the sound effects that are heard in our games.
2. How did you get into this field?
I freelanced while I was studying music and was just lucky to stumble upon a wide variety of musical opportunities: recording local bands, creating sound effects for a puppet plays, writing music for radio adverts, playing gigs and recording as a session musician, recording voice overs, making karaoke tracks and more! Taking on all those jobs helped prepare me for what I get to do here at Derivco
3. What does a day in the life of a sound designer at Derivco look like?
It varies depending on the stage of a project! A typical day could include researching Egyptian music instrumentation and scales, recording an object found in the office to try get a particular sound effect, reviewing the sounds in a current game prototype, or trying to figure out what makes John Williams sound like John Williams.
4. What is your favourite part of the job?
I feel lucky to be able to say that I enjoy every part of my job. We have to be able to write music, perform and record that music, produce and mix the music, and design sound effects. You get to use your imagination a lot, so there’s never a dull moment.
5. What advice would you give to someone looking to follow in your career footsteps?
You need to be an audio Swiss Army Knife to do this job well and YouTube can teach you almost anything. Don’t wait for a job to start working on your sound design abilities; find movie scenes and trailers or indie games and start working on creating your own music and sounds.
6. What was your favourite piece of music / work and why?
If I had to choose, it would be Hot as Hades. I just had a lot of fun working on that game!